One of the games I ran during FG-CON 14 was The Haunt by P.B. Publishing. The group consisted of three 4th level characters that had be hired by the town’s mayor to investigate the disappearance of some travelers around an abandoned manor. The mayor suspects that highwaymen are hiding out in the manor and are...
Curse of Strahd Campaign Rules Game Time: Mondays 7pm – 11pm EST Planned Start: Jan 7, 2019 Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s Guide, Sword Coast Adventurers Guide Races Allowed: Any except...
The team continues to explore the grove level of the citadel for the missing children.
The party continues to search the lower level of the citadel. After searching several rooms, they find Belak’s Laboratory. One of the rooms contains a medical experiment with a giant rat that has plant-like tumors growing from it. While clearing the lab they end up in a large goblin battle. During the battle, Dhamon puts...
After reviving Gulliver from his broom encounter, Mathias joins him in checking out the maids quarter. Mathias opens up the door to the nursery and searches it. Our brave monk sees a baby-sized bundle laying in the crib and walks over to check it out. Meanwhile, Gulliver becomes acutely aware of a specter raising up...
After defeating the giant rats and finding Karakas’ body, the part takes a long rest before continuing. The head back to the northwest side of the citadel where they had previously discovered the goblin horde. The group bypasses the living quarters and discovers the Goblin Chief. Naturally, the chieftain is not pleased at the intrusion...
Greetings, and welcome to Barvoia, The Master has been expecting you. Our weary travelers are on their way to Waterdeep for some much needed rest, relaxation, and retirement. The group is made up of Mathis (Monk), Ulrich (Cleric), Thaddeus (Barbarian), Gulliver (Bard), and Theron (Druid). It’s getting dark as our travelers see a tavern on...
After recovering from getting their asses kicked, the party moves forward with the primary quest of finding the children. Exploring the goblin side of the citadel, they find an ancient fountain that is pouring a liquid into it’s basin. Being every careful, Dhamon decides to cast a firebolt on the fountain. It turns out that...
After retrieving and returning the dragon to the Queen Yusdrayl, our brave heroes explore the rest of the kobold side of the citadel. They discover an area that the kobolds have not explored since they currently have no way of defeating an arcane lock. Realizing that they keyhole in the door matches the one in...
After defeating the water heater, the group pushes forward into the Sunless Citadel where they find a very unusual site. A crying and depressed kobold by the name of Meepo. Meepo is the keeper of the clan’s dragon. Sadly for Meepo, goblins stole the dragon. Meepo tells the group that the clan’s queen Yusdrayl will...
Our party, Dhamon Grim (Sorcerer), Nabin (Ranger), Nidalak (Fighter), Shannon O’Shea (Cleric), and Tempest (Rogue) are drinking in a tavern in Balder’s Gate. A stranger approaches them with a plea for help from the town of Oakhurst. Four adventurers have went to reveal the mysteries of an abandoned citadel. They have not returned. The mother, ...
The group explores a secret door that Beldrak found. While solving the puzzle of the first room, Yaka falls inert and takes some lava damage. The group figures out the secret and after solving another puzzle, find themselves in Shagambi’s tomb surrounded by lots of Terracotta warriors. Paavo informs the group that he’s going to...
After defeating the lich and two golems, the party chases the fleeing novices into The Honeycomb. As the enter the door, they see a funeral urn flying across the room smashing into another urn. The breaking urns release 2 Mihstus into the room for them to deal with. While fighting the Mihstus, the learn there...
After Beldrak gets possessed by the spirit of Unkh, the group decides to take a long rest in the fairly protected area of his tomb. While searching the last remaining room in Unkh’s tomb, they hear a rhythmic ticking coming from a strange device in the room. Upon examining the device, Helm gets aged by...