GM Wintermute's Campaigns

Select the campaign your interested in to find the adventure logs, player details, and game calendars.

Completed
GM Wintermute

A Night of Fright

Zoinks! Mystery LLC, the area’s leading mystery solving meddlers, have received a mysterious invitation: they’ll get a fortune if they can spend a full night in a haunted house. But there are scares galore, and nothing is as it seems! They’ll need to look for clues and get to the bottom of this mystery if they want to survive—for something darker lurks below. In memory of Aegrath. #rip Buy the Fantasy Grounds Module at

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Active
GM Wintermute

Crown of the Oathbreaker

The story is set in the Kingdom of Aglarion, where the characters will uncover dark secrets from the past of a royal family after the fall of a blessed era and break a curse that plagues the kingdom. The players will have to explore lands ravaged by the curse and travel to the Feyrealm, the Shadowrealm, and even Hell, where they will face hard moral dilemmas before saving the crown from the dreadful effects of an otherwise inevitable pact. A sinister bargain has caused suffering for the people of the land and has created a mad witch-knight hungering for

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Completed
GM Wintermute

Reclaimation of the Sky Tower

the players must stop a chaos-worshiping sorcerer named Raxis from using an arcane artifact called the Severing Construct to drain magic from the world and make himself the sole magic-wielder. To do this, they must travel to the Sky Tower, which has been overtaken by Raxis, and defeat him and his minions. The adventure involves battles against Raxis’s minions, puzzles to solve, and challenges to overcome as the players work to stop Raxis and reclaim the Sky

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Completed
GM Wintermute

Race Against Doom

Race Against Doom is a fast-paced, epic adventure that can be incorporated into an ongoing campaign, or be played as a stand-alone one-shot. It is designed for a party of level 9-12 characters, and optimized for 11th level. A weapon of the angels – a magical blade called The Sovereign Glaive – is falling to earth, like a comet scorching down from the heavens. A pair of warring kingdoms race to be the first to retrieve the weapon for their own glory – the once nobles, who cling to the shadow of their former greatness, and ambitious usurpers – the Kallosi. The party is recruited by the Queen of the Astorian Kingdom to recover The Sovereign Glaive. Doing so requires them to race against time, defeat rivals from the Kallosi army, and ultimately square off an evil far greater – as they discover that the kingdoms are not the only ones pursuing the legendary

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Completed
GM Wintermute

Clockwork Heist Saturday

During a town festival, what will your party do when no-good gnomes attempt to pull off a dangerously wild heist? A one shot for 4-6 characters of 6th-7th

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Completed
GM Wintermute

Case of the Unholy Murders

The Case of the Unholy Murders is a murder-mystery adventure designed for a party of four to five characters of 5th to 8th level. Itcan be played as a stand alone adventure, or dropped in an existing 5e campaign in any town with a patron deity or large church. This adventure puts the party in the town of Bloom, where they will attempt to catch a vengeful killer -one who has been corrupted by an infernal patron and is bent on destroying the divine order against whom he holds a long-festering

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Completed
GM Wintermute

2021 Holiday One-Shot

In the far North, King Koal extorts and terrorizes neighboring villages. Will you end his cruel reign? A 5e one shot for 4-6 characters of 8th-9th

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Completed
GM Wintermute

All Souls Night

Take your party on a spooky exploration of the Muttonwood, where the bounty of nature hides sinister forces. Evil deeds are afoot on All Hallow’s Day. Will the party be able to set things right? A 5e one shot for 4-6 characters of 4th-5th

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Completed
GM Wintermute

Clockwork Heist

During a town festival, what will your party do when no-good gnomes attempt to pull off a dangerously wild heist? A one shot for 4-6 characters of 6th-7th

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Completed
GM Wintermute

The Missing and The Mist

In a mysterious rural town, what will the heroes do when every man, woman, and child vanishes in front of them? A 5e one shot for 4-6 characters of 4th-5th

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Completed
GM Wintermute

Death Save Repeat

A prophecy of a town’s tragic upheaval also speaks of heroes destined to prevent it. Will your party be able to save this town from devastation? This is an adventure designed for four 4th-level

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Postponed
GM Wintermute

White Plume Mountain

White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code “S2” (“S” for “special”).[2] The adventure is a dungeon crawl where the players’ characters are hired to retrieve three “notorious” magical weapons, each possessing its own intelligence.[1] The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning

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Completed
GM Wintermute

Feathered Friends Waterdeep

When a player says that his Kenku wants to run for political office in Waterdeep, you say Hell Yeah! This game has political intrigue, assassinations, a new kobold religion, and some of the kookiest characters you’ve ever

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Completed
GM Wintermute

Beneath The Black Rose

Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold

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