GM Wintermute's Campaigns

Select the campaign your interested in to find the adventure logs, player details, and game calendars.

Completed
GM Wintermute

The Hidden Shrine of Tamoachan

The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word

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Completed
GM Wintermute

Forge of Fury

In the adventure, the players must explore an abandoned dwarven fortress called the Forge of Fury in order to stop an evil cleric named Thaydul from using the forge to create an army of undead soldiers. Thaydul has taken over the forge and is using its powerful magical forge to create the undead soldiers. The players must journey to the Forge of Fury and explore the abandoned fortress, searching for clues and facing challenges such as battles against Thaydul’s minions and traps set by the evil cleric. Along the way, they will encounter a variety of allies and enemies, including a group of dwarves who are fighting against Thaydul and a group of thieves who are searching for treasure in the abandoned fortress. Ultimately, the players must find a way to stop Thaydul and destroy the forge, either by disrupting the forge’s magic or by defeating Thaydul and his minions. The adventure includes a variety of challenges for the players to overcome, including battles against powerful foes, puzzles to solve, and moral dilemmas to

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Completed
GM Wintermute

Tyranny of Dragons

“Tyranny of Dragons” is a Dungeons & Dragons campaign storyline that was released in 2014. It consists of two adventure modules: “Hoard of the Dragon Queen” and “The Rise of Tiamat.” The storyline follows a group of adventurers who must stop a group of evil dragons known as the Cult of the Dragon from obtaining a hoard of magical artifacts and using them to resurrect the dragon goddess Tiamat. The cult has been collecting these artifacts and using them to power a spell that will bring Tiamat back to the mortal realm. The adventurers must journey to various locations, including the town of Greenest and the city of Elturel, where they will encounter a variety of allies and enemies, including a group of mercenaries hired by the cult, a group of rebels fighting against the cult, and a group of dwarves who have their own grudge against the dragons. Ultimately, the players must find a way to stop the cult and prevent Tiamat from being resurrected, either by disrupting the spell or by defeating the dragons and their allies. The storyline includes a variety of challenges for the players to overcome, including battles against dragons and other monsters, puzzles to solve, and moral dilemmas to

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Completed
GM Wintermute

Tomb of Annihilation Campaign 2

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Will your character survive the Tomb of Annihilation and solve the death

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Completed
GM Wintermute

Waterdeep: Dungeon of the Mad Mage

Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from Halaster’s home, and frequently they’re not who they were when they started out. One thing is certain however. Wealth unimaginable exists within the halls of

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Completed
GM Wintermute

Waterdeep: Dragon Heist

Welcome to Waterdeep, City of Splendors! You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though? Experience a grand caper, pitting your skills and bravado against two nefarious organizations as you go on a hunt for the greatest prize of

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Postponed
GM Wintermute

Curse of the Crimson Throne

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa’s current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever

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Completed
GM Wintermute

The Sunless Citadel

Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer — some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resoved to discover the truth and set off down the Old Road, but they never

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Inactive
GM Wintermute

Curse of Strahd

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came – all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are

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Completed
GM Wintermute

Tomb of Annihilation

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with

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Completed
GM Wintermute

Strange Aeons

“Strange Aeons” is a campaign arc of the Pathfinder role-playing game. It consists of six adventure modules: “The Whisper Out of Time,” “The Shadow Over Innsmouth,” “Dreams of the Yellow King,” “The Sins of the Father,” “The Thrushmoor Terror,” and “The Apocalypse Prophet.” In the campaign, the players must confront an ancient alien entity known as the Great Old One Azathoth, who threatens to destroy the world. The players must journey to various locations, including the city of Arkham, the Dreamlands, and the city of Thrushmoor, where they will encounter a variety of allies and enemies, including cultists worshipping Azathoth, other Great Old Ones, and creatures from the Dreamlands. Throughout the campaign, the players will face challenges such as battles against powerful foes, puzzles to solve, and moral dilemmas to confront. They will also uncover ancient secrets and learn about the true nature of reality as they work to stop Azathoth and prevent the end of the world. The campaign includes a variety of challenges and plot twists that will test the players’ skills and resolve as they work to save the world from

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Completed
GM Wintermute

Carrion Crown

“Carrion Crown” is a campaign arc of the Pathfinder role-playing game. It consists of six adventure modules: “The Haunting of Harrowstone,” “The Midnight Mauler,” “The Watcher of the Dead,” “The Whisper Woods,” “The Pallid Plague,” and “The Asylum Stone.” In the campaign, the players must investigate a series of strange and terrifying events in the region of Ustalav, where the spirits of the dead are said to walk the land. The players must journey to various locations, including the city of Ravengro, the Whisper Woods, and the asylum of Saint. Mary of the Rose, where they will encounter a variety of allies and enemies, including undead creatures, cultists, and other supernatural threats. Throughout the campaign, the players will face challenges such as battles against powerful foes, puzzles to solve, and moral dilemmas to confront. They will also uncover ancient secrets and learn about the dark history of Ustalav as they work to stop a powerful undead being known as the Carrion King from unleashing a terrible curse upon the land. The campaign includes a variety of challenges and plot twists that will test the players’ skills and resolve as they work to uncover the truth and save Ustalav from

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Special
GM Wintermute

FG-Con

FG-Con is a weekend long online convention for Fantasy Grounds.  It’s a great way to meet new players and play in a one-shot game.  If you haven’t played in an FG-Con, click the button to see upcoming

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Completed
GM Wintermute

Carnival of Tears

Falcon’s Hollow has long been watched by the vile fey of Darkmoon Vale. They’ve lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for

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Completed
GM Wintermute

The Dragon’s Demand

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis

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Completed
GM Wintermute

Hollow’s Last Hope

The plague has come to the town of Falcon’s Hollow, and not even the town’s priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch’s haunted hut, and delving the ruins of an abandoned dwarven

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