view all log text

Strange Aeons Session 42 – Deeper into the Parchlands
After dealing with the Gnolls who torched the supplies, our heros make their way deeper into the Parchlands in search of the forbidden city.  As they venture forward, the Roc sends out warnings that they are not alone.  The party cautiously enters the mountain pass and are attacked by two Ash Giants and a giant...
Carrion Crown Session 42 – Entering the Abbey at Renchurch
After discovering the corpses in the wagon, the group decides that it's time to enter Renchurch Abbey.  Svoac the Gate Tender had other ideas and tried to keep them from entering the Abbey.  After convincing Svoac, with swords and bombs, to let them into the abbey they find ruin and decay as they enter the...
Tomb of Annihilation Session 29 – The Beholder's Vault
The group takes a long rest in one of the few safe areas in the Tomb of the Nine Gods.  Feeling refreshed the group heads back out for more exploration.  Going back to the pit room that Zay briefly discovered, they find a pit with a Clay Golem and a treasure chest. Azoth decides to...
Your family name is well known throughout the realms.  Almost everyone in Faerun knows the story of how your family helped save the realms.  Some have become bedtime stories for many children. with the tales of heroism and sacrifice.  Your family is well respected, possibly revered in some circles. As a result of your family's...
Curse of Strahd Session 0 – Curse of Strahd Campaign Rules
Curse of Strahd Campaign Rules Game Time:   Sundays 10AM – 2PM  EST Planned Start:  Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master's Guide, Xanathar's Guide, Sword Coast Adventurers Guide Races Allowed: Any except Dragonborn Character Alignment:...
Stange Aeons Session 41 – Into the Parchlands
After reaching a peaceful solution, Biting Lash remains true to her word and outfits the party with supplies necessary for the trip to the forbidden city.  She also provides the group with three Gnoll guides that were hired from outside her organization.  After purchasing additional supplies, the group heads out into the parchlands. On the...
TOA Session 11 – Don't Let the GM play your character
In this session, the character of Himo is played by the GM, unfortunately for the player.  🙂 Day 30 finds Himo and Melech continuing south towards Omu and they encounter two survivors of another expedition (Zay Queng – Monk and Morl Anvilbreaker – Cleric).  They decide to join forces to defeat the soulmonger.  Marching south,...
Strange Aeons Session 31 – Miacknian Mun and Cassomir
After thirty sessions of gameplay, the group makes it to the halfway point in the adventure by arriving in the city of Cassomir.  Still hot on the trail of Count Lowls, they are looking for a known associate of the Count, Maicknian Mun.  Mun is a respected alchemist who is instrumental in developing new shipbuilding...
Day 1 The group makes their way to Phandalin and delivers the goods to the mercantile. Sildar, and Elmar Barthen ask the group to find Gundren Rockseeker. Cragmaw Castle's location is not known by anyone in the town. Sildar suggests that if anyone would know it would be the druid Reidoth over in Thundertree. The...
TOA Session 10 – OH SHIT!  THAT HURT!
Day 27 is pretty uneventful, as the party moves across the marsh towards the Heart of Ubtao. Day 28 is one of those days where the party says “Oh Shit! That Hurt!”  The group meets a zombie Tyrannosaurus Rex tack kicked the ass of the party.  No player characters died, but three NPCs were not...