The party leaves the Ash Giant camp and heads towards the forbidden city of Neruzavin. After 14 days in the parchlands, the party reaches it goal and sees the city for the first time. The strange twisted architecture of the city is unlike anything that the group has seen before. Ruk ends up picking up...
Game Information Game Time: Â Â Mondays 7pm – 11pm EDT Planned Start:Â September Campaign Length:Â Short Term Software Required:Â Fantasy Grounds (No license required), Discord Roleplay/Combat Mix:Â 50/50 Number of players:Â 6 Total, 5Â Needed Rules for character creation Books Allowed:Â Core Rule Book, Advanced Players Guide, other books pending GM’s approval Restrictions:Â (No ninjas, samurai, or gunslingers). First Time Players: First time...
Game Information Game Time: Mondays 7pm – 11pm EDT Planned Start: September Campaign Length: Short Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s Guide Races Allowed: Any except Dragonborn Ability Scores: 27 Point Build Click for point buy...
The party leaves the undead creation room and meets Invisible Stalkers before they head into the basement of the abbey. Upon entering the basement, they immediately encounter some Mohrgs and cult novices. Pushing deeper into the catacombs, they encounter two alchemical golems and Nalthezzar the lich.
After shattering the Mirror of Life Trapping, to save Kell’n, 9 inhabitants burst forth from the mirror that the party must contend with. Fortunately, some of the mirror’s residents battle one another, but in the end one of them is not whom they say they are. Next they enter in to the Maze of Death. ...
After dealing with the Gnolls who torched the supplies, our heros make their way deeper into the Parchlands in search of the forbidden city. As they venture forward, the Roc sends out warnings that they are not alone. The party cautiously enters the mountain pass and are attacked by two Ash Giants and a giant...
After discovering the corpses in the wagon, the group decides that it’s time to enter Renchurch Abbey. Svoac the Gate Tender had other ideas and tried to keep them from entering the Abbey. After convincing Svoac, with swords and bombs, to let them into the abbey they find ruin and decay as they enter the...
The group takes a long rest in one of the few safe areas in the Tomb of the Nine Gods. Feeling refreshed the group heads back out for more exploration. Going back to the pit room that Zay briefly discovered, they find a pit with a Clay Golem and a treasure chest. Azoth decides to...
After making their way through Virlych Forest, our group of brave adventurers arrives at a place of unspeakable evil, the Abbey at Renchurch.
Your family name is well known throughout the realms. Almost everyone in Faerun knows the story of how your family helped save the realms. Some have become bedtime stories for many children. with the tales of heroism and sacrifice. Your family is well respected, possibly revered in some circles. As a result of your family’s...
Curse of Strahd Campaign Rules Game Time: Sundays 10AM – 2PM EST Planned Start: Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s Guide, Sword Coast Adventurers Guide Races Allowed: Any except Dragonborn Character Alignment:...
Ungramaxx Death
After reaching a peaceful solution, Biting Lash remains true to her word and outfits the party with supplies necessary for the trip to the forbidden city. She also provides the group with three Gnoll guides that were hired from outside her organization. After purchasing additional supplies, the group heads out into the parchlands. On the...
Morl Anvilbreaker Death
Orvex, Happy and Melech deaths
Himo death
In this session, the character of Himo is played by the GM, unfortunately for the player. 🙂 Day 30 finds Himo and Melech continuing south towards Omu and they encounter two survivors of another expedition (Zay Queng – Monk and Morl Anvilbreaker – Cleric). They decide to join forces to defeat the soulmonger. Marching south,...
After thirty sessions of gameplay, the group makes it to the halfway point in the adventure by arriving in the city of Cassomir. Still hot on the trail of Count Lowls, they are looking for a known associate of the Count, Maicknian Mun. Mun is a respected alchemist who is instrumental in developing new shipbuilding...