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Tomb of Annihilation C2 Session 20 – Houston, We Have A Problem
The group heads down to level 3, and proceeds to have a tough time. After painfully solving the secret of the waterfall, They find two eyeballs made of gemstones. Thing got possessed by iJin and now has two wand of wonders. iJin's possession means Thing is not following laid out plans. Bjorn and Hates Birds...
Hoard of the Dragon Queen Session 0 – Campaign Rules
Game Time:   Saturdays at 7PM – 11PM ESTPlanned Start: January 2021Campaign Length: Long TermSoftware Required: Fantasy Grounds (No license required), DiscordRoleplay/Combat Mix: 50/50Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s GuideRaces Allowed: Any except Dragonborn, TieflingsAbility Scores: 27 Point Build Click for point buy calculatorStarting Level: 1Hit Points: MAX hit points per levelStarting Gold: MAX Gold for your...
Tomb of Annihilation C2 Session 18 – Withers and The Wine
The group find's NangNang's tomb and a skeleton key. Next they encounter Withers, the steward of the stomb. In Papazatl's tomb, Orin finds a staff of striking and receives the curse that goes with it. He will slowly start turning into a goat. They discover the winery room. The doors shut, and the room is...
Tomb of Annihilation C2 Session 14 – Cathma Beheads A Grung
Exploring NangNang's shrine is the group's next action, where they are attacked by Grungs. Cathma beheads a grung. They manage to retrieve Nangnang's cube. Next they do Papazoli's shrine and rind out that Ras Nsi has beaten them to the cube.
Tomb of Annihilation C2 Session 10 – The King of Feathers
While searching the amphitheater the party encounters a couple of dinosaurs. The party must also fight off the King of Feathers, a teleporting T-Rex. During the battle Moltak hits Thing with a lightning bolt. Next they enter Wongo's tomb and retrieve another cube.
Tomb of Annihilation C2 Session 8 – The Heart of Ubtao
On day 18, giant wasps attack the adventurers. They fight off the wasps, and continue towards their objective. They eventually arrive at the Heart of Ubtao after 21 days in the jungle. They meet Valindra Shadowmantle who wants to “imprison” the cause of the death curse for study. After the meeting, the characters head to...
Tomb of Annihilation C2 Session 7 – Girallon Attack and Qawasha Dies
Having gotten the general direction of the Lost City of Omu, the group sets out for the Heart of Ubtao. While on the way, our heroes have to fight off zombies and even zombie girallons. They encounter the Aldani. On the 17th day in the jungle, a zombie spewing t-rex takes out Qawasha leaving the...
Tomb of Annihilation C2 Session 4 – Wild Boars Smoking Weed
The heros arrive at Camp Vengeance and somehow manage to leave. The groups main priority is stopping the death curse. They can't get tied up with the Camp's problems. They head for Mbala. On the way, the group finds a wand of wonder. A wild boar attack manages to claim the life of Qawsha's buddy...
Tomb of Annihilation C2 Session 0 Campaign Rules
Game Time:   Saturdays 7pm – 11pm EST Planned Start: Jan 11, 2019 Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 1 Needed Rules for Character Generation Books Allowed: Any, but please contact me if you plan to use Unearthed Arcana. Races Allowed: Any Character Alignment: No evil alignments...
Dungeon of the Mad Mage Session 5 – Annusha and The Cursed Sword
Well met, fellow adventurers! After a bit of a late start, our intrepid party delved once more into the treacherous depths of the Dungeon of the Mad Mage in our latest session. This week was packed with exploration, bizarre encounters, and a few surprisingly helpful (if somewhat unsettling) allies. Our session kicked off with the...
Dungeon of the Mad Mage Session 4 – Butt Slapping Goblin Army
Greetings, fellow adventurers and dungeon delvers! After our previous session's dramatic events involving a goblin uprising, we were eager to see what dangers and discoveries awaited us in the fourth session of Dungeon of the Mad Mage, guided once again by the masterful GM Wintermute. This session proved to be a thrilling mix of social...
Dungeon of the Mad Mage Session 3 – Converting The Goblins
Greetings, fellow adventurers! After a brief hiatus (for Windows updates and other crucial matters!), we returned to the perilous depths of Undermountain with the masterful guidance of GM Wintermute. Last time, our heroes had just brokered a tentative alliance with a group of goblins. What unfolded in session three was a fascinating mix of illusion,...
Dungeon of the Mad Mage Session 2 – Intellect Devourers and Bugbears
Greetings, fellow adventurers, and welcome back to the thrilling recap of our ongoing delve into the treacherous Undermountain, guided by the ever-scheming GM Wintermute! Following their initial foray that saw them battle bugbears and discover mysterious mirrors, our heroes returned to the depths, eager to uncover more secrets and, of course, those valuable magic items...
Dungeon of the Mad Mage Session 1 – Into Under Mountain
GM Wintermute kicked off our Dungeon of the Mad Mage campaign! After some profitable weeks at their bar, the party welcomed Kasev Grim, a halfling paladin and Damon's cousin. They also met Gala Door, introduced by the departing Orem. The afternoon took a turn with the arrival of a priestess of Waukeen, seeking to hire...
FG CON 14: The Haunt – That Damn Doll!
One of the games I ran during FG-CON 14 was The Haunt by P.B. Publishing.  The group consisted of three 4th level characters that had be hired by the town's mayor to investigate the disappearance of some travelers around an abandoned manor.  The mayor suspects that highwaymen are hiding out in the manor and are...