GM Wintermute's Campaigns

Select the campaign your interested in to find the adventure logs, player details, and game calendars.

Completed
GM Wintermute

Forge of Fury

The Forge of Fury is a dungeon crawl, or site-based adventure, that describes the stronghold of Khundrukar.[1] The great dwarven smith, Durgeddin the Black, founded the secret stronghold within a great cavern system two hundred years ago when he and his clan were driven from their home by a horde of orcs and trolls. The orcs discovered the location of Khundrukar, Durgeddin’s home, a century ago when they captured one of Durgeddin’s clansmen. The orcs raised a great army that stormed the stronghold and slew the dwarves there, allowing the stronghold’s five levels to fall into ruins. Now goblins, orcs and other monsters use the ruins as a base. Legends tell of the extraordinary blades Durgeddin forged in anger, enticing the player characters to come to the ruins of Khundrukar to obtain

Read More »
Completed
GM Wintermute

Tyranny of Dragons

Books: Hoard of the Dragon Queen, Rise of Tiamat In an audacious bid for power, the Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to Faerûn. Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the

Read More »
Completed
GM Wintermute

Tomb of Annihilation Campaign 2

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Will your character survive the Tomb of Annihilation and solve the death

Read More »
Completed
GM Wintermute

Waterdeep: Dungeon of the Mad Mage

Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from Halaster’s home, and frequently they’re not who they were when they started out. One thing is certain however. Wealth unimaginable exists within the halls of

Read More »
Completed
GM Wintermute

Waterdeep: Dragon Heist

Welcome to Waterdeep, City of Splendors! You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though? Experience a grand caper, pitting your skills and bravado against two nefarious organizations as you go on a hunt for the greatest prize of

Read More »
Completed
GM Wintermute

The Sunless Citadel

Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer — some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resoved to discover the truth and set off down the Old Road, but they never

Read More »
Inactive
GM Wintermute

Curse of Strahd

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came – all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are

Read More »
Completed
GM Wintermute

Tomb of Annihilation

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with

Read More »
Special
GM Wintermute

FG-Con

FG-Con is a weekend long online convention for Fantasy Grounds.  It’s a great way to meet new players and play in a one-shot game.  If you haven’t played in an FG-Con, click the button to see upcoming

Read More »