Strange Aeons Game Rules
Game Time: Saturdays at 7PM – 11 PM EST
Planned Start: March 6th, 2017
Campaign Length: Long Term
Software Required: Fantasy Grounds (No license required), Teamspeak
Roleplay/Combat Mix: 50/50
Number of players: 6 Total, 5 Needed
Rules for character creation.
Books Allowed: Core Rule Book, Advanced Players Guide, Advanced Class Guide, Ultimate Combat, Ultimate Magic, Ultimate Intrigue, Horror Adventures, Occult Adventures.
Restrictions: (No ninjas, samurai, or gunslingers).
First Time Players: First time players are restricted to core classes only.
Races Allowed: Core races only
Ability Scores: 20 Point Build
Ability Score Restrictions: Ability scores are capped at 16 max and 7 minimum prior to racial adjustments
Starting Level: 1
Hit Points: Pathfinder Society Hit Point Rules. Click here for details.
Starting Gold: MAX Gold for your class
Traits: You must select one trait from the Strange Aeons Players Guide, and one trait from the standard Pathfinder Traits List. No third-party traits will be allowed.
Backgrounds: Any character backgrounds.
Leveling Up: This campaign will use a story-based method for character advancement. When certain story milestones are reached, you will be instructed to level up your character. Experience points for individual encounters will not be rewarded and therefore don't have to be tracked.
Teamspeak: ts.fg-con.com Password: Dungeoneers
Teamspeak Channel: Strange Aeons – GM Wintermute
The server will be up at least thirty minutes prior to scheduled game time. Should you need the server up at a different time (ie. to work on your character, effects creation, etc), simply contact the GM to schedule a time.
Game Dates: Games will always be listed on this calendar and email reminders will be sent 2 days prior to the game. If you are going to be able to attend, please confirm with the link on the reminder email.
Missing A Game: Things happen and we all know that, but should you have to miss a game, please let the GM know as early as possible.
Minimum Number of Players: As long as we have three players online for a game, we will play. Absent players' characters will not be included in the game play and profit sharing plan for that session. Should an absent player's character be vital to the story line, the character will be played by the GM.
Dropping Out Of Game: If you should want to drop out of the game for any reason, let the GM know. We won't get upset, yell at you or anything. Just say “Hey I'm out” and everything is cool.
Be Respectful Of Game Time: During game play, please remember that every player has made a commitment of their time to play this game. Be respectful of that and limit your AFKs during game play, especially during combat rounds. Unexpected interruptions will occur and we understand that. We are basically asking that you don't become a player that is constantly AFK with phone calls, or other interruptions. If the group decides, after a few sessions, that a player is not being respectful of everyone's time, you will be booted from the game.
Be Respectful of Other Players: We are all here to have fun, treat your fellow players with respect.
Adult Language: We use adult language. If your offended by strong language, this is not the game for you.
Rule Discussions: In order to maximize the amount of actual game play, we are going to handle rule discussions differently. Any rule discussions will be limited to 2 minutes in length. You have two minutes to state your position, and at that time I will make a ruling. If it's a major rule question, the GM will open up the discussion to the group for an additional 3 minutes. The GM will then make a quick ruling and game play will continue. Further discussion on the rule question will be handled on the forum, or during game breaks. Should the forum discussions result in the changing of the quick ruling, game play will be adjusted where appropriate to compensate the incorrect ruling. Let's keep it on the forum and not in the game.
Incorrect Character Bonuses/Effects: If you start a combat round with incorrect character bonuses or an applied effect is wrong, you cannot adjust them during your turn. Finish your turn, and then adjust your character sheet. Keep the game play moving forward.
Teamspeak Chatter: In-game Teamspeak conversations should be limited to actual game play. Please save the stories, character adjustments, and etc, for the break period. Consider using the Fantasy Grounds Whisper Command where you can. Should two players need to have a more lengthy conversation during game play, a private sub-channel will be available and the players can drop out of the main game channel. Lets keep the game play moving forward as much as possible.
Fantasy Grounds Whisper Command: The chat box in Fantasy Grounds allows two players to send private chat communications.
The format for the command is: /whisper [character] [message]
Example: To send a message to the character UnnamedDwarf, the command is:
/whisper UnnamedDwarf Lets kick the dragon in the shins!
/w UnnamedDwarf Let's kick the dragon in the shins!
Sending the gm a private message: The gm prefers getting a Fantasy Grounds whisper instead of a Teamspeak private message. The command to whisper the gm is:
/w gm your message here
Fantasy Ground Effects: We love effects and ask that you have your character effects setup prior to game play. Need help setting up your effects? Just tell us what you need and we will assist you in getting it set up. Specific character effects will be added to the character sheet. Effects that are usable by multiple characters can be added to the campaign effects table. Just ask the GM.
Obsidian Portal Usage: This campaign will use Obsidian Portal to keep track of game status. We will use this portal's game calendar to schedule and track game attendance, as well as other features including the forums.
Video Recording of Games: We stream our games to twitch and on occasion we upload game videos to YouTube.