Game ended due to work commitments
Greetings, fellow adventurers and dungeon delvers! After our previous session’s dramatic events involving a goblin uprising, we were eager to see what dangers and discoveries awaited us in the fourth session of Dungeon of the Mad Mage, guided once again by the masterful GM Wintermute. This session proved to be a thrilling mix of social
Greetings, fellow adventurers! After a brief hiatus (for Windows updates and other crucial matters!), we returned to the perilous depths of Undermountain with the masterful guidance of GM Wintermute. Last time, our heroes had just brokered a tentative alliance with a group of goblins. What unfolded in session three was a fascinating mix of illusion,
Greetings, fellow adventurers, and welcome back to the thrilling recap of our ongoing delve into the treacherous Undermountain, guided by the ever-scheming GM Wintermute! Following their initial foray that saw them battle bugbears and discover mysterious mirrors, our heroes returned to the depths, eager to uncover more secrets and, of course, those valuable magic items
GM Wintermute kicked off our Dungeon of the Mad Mage campaign! After some profitable weeks at their bar, the party welcomed Kasev Grim, a halfling paladin and Damon’s cousin. They also met Gala Door, introduced by the departing Orem. The afternoon took a turn with the arrival of a priestess of Waukeen, seeking to hire
“Wintermute was a simple cube of white light, that very simplicity suggesting extreme complexity.”
― William Gibson, Neuromancer