Session 3 picked up immediately after the end of Session 2, with the party having discovered that bodies were being dumped into a sewer grate in the Copper District. The session began with some discussion of technical setup and player character adjustments. The party then prepared to enter the sewer to investigate what was happening
Picking up after their arrival in Waterdeep and agreeing to investigate the plague-stricken Copper District on behalf of House Blackwood, the party began Session 2 ready to delve deeper into the crisis. Having taken a long rest, they were situated in Waterdeep, with travel through streets like Bliss Street and Ignorance Alley mentioned [Implied from
Trouble in Waterdeep: Session 1 Recap Session 1 of this adventure kicks off in the bustling city of Waterdeep, set in the southern ward within the Copper District. Our protagonists find themselves at the Last Drop Tavern, where they’ve been staying for a few days, enjoying drinks and food while contemplating how to earn some
Session zero is a crucial part of any Dungeons & Dragons campaign, and our recent foray into “Trouble in Waterdeep” was no exception. This initial session focused on the essential groundwork for our upcoming adventures, including character creation, familiarizing ourselves with the virtual tabletop (Foundry VTT), and establishing expectations for the game. Forging Our Heroes
Rules for character creation Campaign Adventures: several third party adventures from levels 1-12. Books Allowed: 2024 Players Handbook and Tasha’s Guide to EverythingRaces Allowed: AnyAbility Scores: 27 Point Build Click for point buy calculatorStarting Level: 1Hit Points: MAX hit points per levelStarting Gold: Normal starting equipment and goldLeveling Up: This campaign will use a story-based method for character advancement. When certain story milestones are reached,
“Wintermute was a simple cube of white light, that very simplicity suggesting extreme complexity.”
― William Gibson, Neuromancer