The conclusion to Rise of Tiamat. The Group fails to stop the mages and must fight Tiamat. Cheshire repeatedly tries to hop on Tiamat, and Tiamat does her best to eat him. Will the group be successful in saving Faerun and the Sword Coast?
The Cult of the Dragon is ready to raise Tiamat and the group heads to the Well of Dragons and the Temple of Tiamat.
After failing to dispose of the party, the cult hits back hard. They are determined to keep them from further interfering with the raising of Tiamat.
Things do not go well for the players in the tower as the party fights fanatics, mages, and elementals. The blue dragon mask turns out to be a fake. As a result of the groups involvement in cult matters, the blue dragon destroys a nearby village.
Having a good lead, the group heads out to Xonthal’s Tower in an attempt to capture Severin. They must navigate a maze in order to gain entry into the tower. One of the group learns that “Yes, there are Chuul in the Chuul pool. ”
After returning to Waterdeep, the Cult of the Dragon makes another attempt to wipe out the heroes. And this time, they came prepared. Kalak and Cheshire get taken out during the fight.
The group seeks out Neronvain’s stronghold in hopes of stopping the green dragon rider and retrieving the mask. They find a creative way to kill a dragon – Use Sharks!
On the road back to Waterdeep, the Cult attempts to give some payback to our adventurers. Once safely back in Waterdeep, the party attends another council meeting. Delaan Winterhound of the Emerald Enclaive asks for help in prevent dragon attacks in the misty forest. The Council also decides to reach out to the Metallic Dragons,…
Exploring deeper into the ice cave, the party faces more than ice trolls. Arauthator the Dragon is waiting for them.
The ice caves are filled with danger. Our party is forced to fight some ice trolls in their search for MacCath the Crimson.
The group sets out to find MacCath the Crimson in the north and to do that, they must cross the Sea of Moving Ice where they encounter giant octopi. They find the island they are seeking. The Ice Hunters who live on the island give the party the cold shoulder.
In this session, our party must clear out the tomb of Yuan-ti and rescue Varrum the White. With luck, they might even take possession of the White Dragon Mask.
As they navigate the hazards of the tomb, it’s discovered that Yuan-Ti have taken over the tomb and captured Varram the White.
Before entering the tomb, a very unique messenger shows up. Cheshire proves his worth by helping the group enter the tomb.
While following Varram’s trail, they find out that he is looking for the Tomb of Dietrus. While searching for the cave containing the tomb, they encounter a hill giant.
After taking Skyreach Castle, the group returns to Waterdeep and is immediately summoned to a Masked Lords’ Council Meeting. They get two clues. The first is a lead on Varram the White, the holder of the white dragon mask. The second is a location on MacCaath the Crimson, who knows the most about the Draakhorn….
Who knew haircuts would be the key to taking over Skyreach Castle?!?!? Strange episode for sure.
Our adventurers travel to Parnast to infiltrate Skyreach Castle and prevent the gold from reaching it’s final destination. This would deliver a massive blow to the cults plans. While in the town bar, Kalak tries to pass himself off as a cult member by telling a story of Greg and the Ostrich. Once they board…