Taking Control of the Trot: Exploring Foundry VTT’s Movement Approval Module

Taking Control of the Trot: Exploring Foundry VTT's Movement Approval Module

Fellow Game Masters who like a tighter grip on the battlefield! In the fast-paced action of a Foundry VTT session, player movement can sometimes feel a little too… autonomous. Did that character really have enough movement to reach that enemy? Were they supposed to trigger that trap along the way? The Movement Approval module (or similarly named modules) offers a solution for DMs who prefer a more deliberate and controlled approach to player movement on the virtual tabletop.

This module essentially puts the brakes on instant token movement, requiring the GM's explicit approval before a player can finalize their character's repositioning. It introduces a layer of verification that can be invaluable for enforcing movement rules, triggering events, and maintaining a clearer understanding of the tactical landscape.  

The Core Functionality: What Does Movement Approval Typically Do?

At its heart, a Movement Approval module intercepts a player's attempt to move their token and holds it in a pending state until the GM gives the green light. This often involves the following steps:  

  1. Player Initiates Movement: The player drags their token to a new location on the scene.
  2. Movement Request: Instead of the token immediately snapping to the new position, the module sends a notification or request to the GM indicating the intended movement.
  3. GM Review: The GM sees the proposed movement path and final destination. They can then assess if the movement is valid based on the game rules, terrain, potential triggers, and their overall understanding of the scene.
  4. GM Action: The GM can either approve or reject the movement request.
  5. Outcome: If approved, the token is moved to the new location. If rejected, the token remains in its original position.

Why is Movement Approval a Useful Tool for Some DMs?

While it might not suit every playstyle, the Movement Approval module offers several benefits for DMs who prefer a more controlled environment:

  • Enforcing Movement Rules: Ensures players adhere to movement speeds, difficult terrain penalties, and other movement-related rules. The GM has the final say on what's possible.
  • Triggering Events Deliberately: Allows the GM to precisely control when traps, environmental hazards, or scripted events are triggered by player movement. The GM can approve the movement onto a trigger tile at the appropriate narrative moment.
  • Maintaining Tactical Clarity: Prevents accidental or impulsive movements that might disrupt the flow of combat or lead to unintended consequences. The GM has a moment to consider the tactical implications of the proposed move.
  • Managing Exploration Carefully: In exploration scenarios, the GM can control the pace of discovery by approving movement into new areas, ensuring players don't inadvertently skip over important details or encounters.
  • Preventing “Rewinding”: Reduces the need for players to backtrack or correct movements they made hastily, as the GM's approval acts as a checkpoint.
  • Teaching Movement Rules: Can be a helpful tool for new players who are still learning the intricacies of movement in the game system.
  • Creating Suspense: In tense situations, the slight delay of GM approval can add to the suspense as players wait to see if their intended move is successful.

How Does Movement Approval Typically Work?

The implementation can vary, but common approaches include:

  • Intercepting Token Drag Events: The module hooks into the core Foundry VTT functionality for dragging and dropping tokens.
  • GM Notification System: Providing a clear and immediate notification to the GM when a player requests movement. This might be a pop-up, a chat message, or a visual indicator on the GM's screen.
  • Approval/Rejection Interface: Offering the GM a simple way to approve or reject the movement request, often with a button or a right-click option on the pending movement.
  • Visual Feedback for Players: Indicating to the player that their movement is pending GM approval, perhaps with a visual cue on their token.
  • Configuration Options: Allowing the GM to customize when movement approval is required (e.g., always, only in combat, for specific players).

Key Features to Look For:

When considering a Movement Approval module, look for:

  • Ease of Use for Both Players and GM: The system should be intuitive and not overly cumbersome.
  • Clear Notification System: The GM needs to be promptly and clearly informed of movement requests.
  • Efficient Approval/Rejection Mechanism: The GM should be able to quickly process movement requests without significantly slowing down the game.
  • Customization Options: The ability to control when and for whom movement approval is required is important for flexibility.
  • Visual Feedback for Players: Players should understand that their movement is awaiting approval.
  • Compatibility with Other Modules: Ensure the module doesn't conflict with other movement-related or core functionality modules.
  • Active Maintenance: A module that is actively updated is more likely to remain compatible and receive bug fixes.

Finding the Right Module:

To find a Movement Approval module, browse the “Add-on Modules” section within Foundry VTT and search for terms like “movement approval,” “gm movement control,” “player movement lock,” or similar keywords. Read the module descriptions and user reviews to find one that aligns with your desired level of control and the specific needs of your game.

In Conclusion:

The Movement Approval module for Foundry VTT offers a powerful way for DMs to take a more active role in controlling player movement on the virtual tabletop. While it might not be for everyone, it can be an invaluable tool for enforcing rules, managing events, and maintaining a precise understanding of the battlefield. If you're looking for a way to add a layer of deliberate control to player movement in your Foundry VTT games, this type of module is definitely worth exploring. Just be sure to communicate its use to your players to ensure a smooth and understanding experience.