Archives: Adventure Logs

Carrion Crown Session 44 – Lucimar The Lich-Wolf

Campaign Book: Carrion Crown - Book 6 - Shadows of Gallowspire

After defeating the lich and two golems, the party chases the fleeing novices into The Honeycomb. As the enter the door, they see a funeral urn flying across the room smashing into another urn. The breaking urns release 2 Mihstus into the room for them to deal with. While fighting the Mihstus, the learn there is Omox Demon in the room with them. Once the demon and Mihstus are dealt with, they enter the door to the south where they confront a large group of cult novices. Just when they think the combat is over, the party is attacked by…


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Tomb of Annihilation Session 31 – Gargoyle battle

Campaign Book: D&D 5E Tomb of Annihilation

After Beldrak gets possessed by the spirit of Unkh, the group decides to take a long rest in the fairly protected area of his tomb.  While searching the last remaining room in Unkh’s tomb, they hear a rhythmic ticking coming from a strange device in the room.  Upon examining the device, Helm gets aged by 10 years. The party decides to tackle the bodaks first and head towards the Maze of Death.  While buffing and preparing to open the door, they realize that Azoth is not with them.  Helm quickly rushes off to retrieve him.  Azoth, being possessed by I’jin the…


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Strange Aeons Session 43 – The Cradle of Heaven

Campaign Book: Strange Aeons - Book 5 - What Grows Within

The party leaves the Ash Giant camp and heads towards the forbidden city of Neruzavin.  After 14 days in the parchlands, the party reaches it goal and sees the city for the first time.  The strange twisted architecture of the city is unlike anything that the group has seen before.  Ruk ends up picking up on a scent and the party enters the city searching for Count Lowls. The brave adventurers make their way to a dark basalt tower 400 feet tall with severe angles and conclave sides, yet the building appears to bulge outwards.  Approaching the tower, they meet…


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Session 0 – Curse of the Crimson Throne Campaign Rules

Campaign Book: Curse of the Crimson Throne

Game Information Game Time:    Mondays 7pm – 11pm EDT Planned Start: September Campaign Length: Short Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core Rule Book, Advanced Players Guide Restrictions: (No ninjas, samurai, or gunslingers). First Time Players: First time players are restricted to core classes only. Races Allowed: Core races only Ability Scores: 20 Point Build Ability Score Restrictions:  Ability scores are capped at 16 max and 7 minimum prior to racial adjustments Starting Level: 1 Hit Points: Pathfinder Society Hit Point Rules.  Click here for details. Starting Gold: MAX…


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Session 0 – The Sunless Citadel Campaign Rules

Campaign Book: DnD - The Sunless Citadel

Game Information Game Time:    Mondays 7pm – 11pm EDT Planned Start: September Campaign Length: Short Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s Guide Races Allowed: Any except Dragonborn Ability Scores: 27 Point Build Click for point buy calculator Starting Level: 1 Hit Points: MAX hit points for 1st level, Average hit points each additional level Starting Gold: MAX Gold for your class Leveling Up: This campaign will use a story-based method for character advancement.  When certain story milestones are reached, you will be instructed to level up your…


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Carrion Crown Session 43 – The Catacombs of Renchurch Abbey

Campaign Book:

The party leaves the undead creation room and meets Invisible Stalkers before they head into the basement of the abbey. Upon entering the basement, they immediately encounter some Mohrgs and cult novices. Pushing deeper into the catacombs, they encounter two alchemical golems and Nalthezzar the lich. https://youtu.be/ADu6mz5S3aE


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Tomb of Annihilation Session 30 – Chamber of Horrors

Campaign Book: D&D 5E Tomb of Annihilation

After shattering the Mirror of Life Trapping, to save Kell’n, 9 inhabitants burst forth from the mirror that the party must contend with.  Fortunately, some of the mirror’s residents battle one another, but in the end one of them is not whom they say they are. Next they enter in to the Maze of Death.  The find a devil head on the wall with an open mouth full of darkness.  Being a man short this week, Kell’n sticks his head into the darkness to see what it’s hiding.  As his head penetrates the darkness, it is instantly vaporized and his…


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Strange Aeons Session 42 – Deeper into the Parchlands

Campaign Book: Strange Aeons - Book 5 - What Grows Within

After dealing with the Gnolls who torched the supplies, our heros make their way deeper into the Parchlands in search of the forbidden city.  As they venture forward, the Roc sends out warnings that they are not alone.  The party cautiously enters the mountain pass and are attacked by two Ash Giants and a giant scorpion. After defeating the Ash Giants, they press on.  After several hours, they are approached by a trio of Ash Giants seeking parlay.  They inform the group that Mother Moon would like to speak with them, and they set off to the giant’s camp. Mother…


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Carrion Crown Session 42 – Entering the abbey at Renchurch

Campaign Book:

After discovering the corpses in the wagon, the group decides that it’s time to enter Renchurch Abbey.  Svoac the Gate Tender had other ideas and tried to keep them from entering the Abbey.  After convincing Svoac, with swords and bombs, to let them into the abbey they find ruin and decay as they enter the cathedral.  They expected to fight Whispering Way cultist, but did not expect so many undead and Corpulent Ghouls.  They especially did not expect for Dhamon Grim to be affected and start eating dead ghoul flesh. After restoring Dhamon to sanity, they proceed to clear the…


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Tomb of Annihilation Session 29 – The Beholder’s Vault

Campaign Book: D&D 5E Tomb of Annihilation

The group takes a long rest in one of the few safe areas in the Tomb of the Nine Gods.  Feeling refreshed the group heads back out for more exploration.  Going back to the pit room that Zay briefly discovered, they find a pit with a Clay Golem and a treasure chest. Azoth decides to face the danger head on and jumps into the pit, only to find out that the pit opening is covered by an invisible barrier of force.  The group must find another way down.  After solving the riddle of how to approach the golem, they enter…


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